Some levels can be challenging, but none are impossible! If you’re stuck, try adjusting your strategy and using boosters wisely — the right move can change everything 💪
Start with a plan
- Before starting the level, check the goals so you know which tiles and obstacles to focus on first.
- Study the board and plan your opening moves instead of making random matches.
- Try to make matches near the bottom of the field to trigger chain reactions.
- Use boosters — you can select pre-level boosters, create boosters on the board, or use boosters during the level.
Boosters activated before a level
These boosters are selected before starting the level and activate automatically:
Rocket — clears one row or one column.
Dynamite — destroys nearby elements.
Rainbow Ball — removes all elements of one color.
Boosters created on the board
In Township match-3 levels, boosters can be created by matching tiles in specific shapes:
Rocket
How to create rocket: Match 4 tiles in a straight line
Effect: Clears one full row or one full column
Dynamite
How to create dynamite: Match 5 tiles in an L- or T-shape
Effect: Explodes and clears tiles in a large radius
Helicopter
How to create helicopter: Match 4 tiles in a 2×2 square
Effect: Flies to a target and removes it, often hitting blocked or important tiles
Rainbow Ball
How to create Rainbow Ball: Match 5 tiles in a straight line
Effect: Clears all tiles of the color you swap it with
Booster combinations
Combining boosters makes them much stronger and can help beat very hard levels:
Rocket + Rocket — clears multiple rows and columns.
Rocket + Dynamite — large cross-shaped explosion.
Dynamite + Dynamite — massive area explosion.
Helicopter + any booster — clears multiple targets.
Rainbow Ball + any color tile — clears those tiles from the field.
Rainbow Ball + Rainbow Ball — clears the entire board.
Boosters available to obtain during a level on the right-hand side of the board
These boosters can be activated manually while playing:
Jackhammer — destroys one selected tile.
Drill — clears a selected row.
Weight — clears a selected column.
Fan — shuffles all tiles and boosters on the board.